Designed and manufactured by Schofield Tools, the 211-V is a tool designed to be used in mining operations. The first, and most common, is the 211-V Plasma Cutter. It even comes with a nifty carrying case, which is stencilled with the words, “property of Isaac Clarke.” At $239.Three different types of Plasma Cutters have been shown in the series: A 3.7 volt rechargeable battery powers the signature three dot targeting system, and the gun’s secondary fire, which changes from vertical to horizontal alignment, is preserved as well. It weighs in at a hefty 3 pounds due to its metal frame, and is a handful at 11 inches tall by 17 inches long. A lot of attention to detail has gone into this beautiful, full-sized, replica. Now you can have a plasma cutter of your very own, just in case the odd monster breaks into your house. The in-game manual describes its intended use as breaking up space rocks for mineral gathering, but why bother with that when you can neatly lop off the arm of a marauding necromorph? A nasty little number called the plasma cutter, which shot out lancing beams of laser energy in a vertical or horizontal line.Ĭonsidering that the core mechanic of Dead Space game-play involves removing enemy limbs, the plasma cutter is a sublime weapon. However, it was Isaac’s most basic sidearm that caught my attention. Sure, some of his gear fell into the predictable category, such as the flame-thrower and pulse rifle (a glorified machine gun). Dead Space knocked it out of their park with a perfect combination of horror and science fiction, utilizing dizzying anti-gravity sequences, and interesting abilities like time stasis and hand-held tractor beams.Įverything about the game is effortlessly cool, from protagonist Isaac Clarke’s wickedly utilitarian engineering suit, to his arsenal of mining “tools” which are deadlier than most weapons. Bearing that in mind, I forgive EA if they want to thumb their nose and give us nay-sayers a hearty “I told you so!” Their Dead Space series has reached the heights of critical and commercial success, spawning a sequel, animated properties, and comic book tie-ins.
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